Home Base

The player starts the game at the home base, a small camp near the entrance to The Ancient Dungeon. There is a ladder to the left of the anvil in the corner where you can hop up and get a better view of the place. This area is a nice resting place for travelers and other adventurers looking to uncover the secrets of the dungeon once inside, if they can survive.

(There is a secret message hidden somewhere in the homebase...) hint: "rise up ever so high, soar straight through the sky."

Acolyte
The acolyte writing on the table explains some foundational information on how the entrance was found and his reason for being there. He tracks your progress through the dungeon with his glass of scrying which he uses to view the exploration of each adventurer that goes through the dungeon to gain insight. As well as the item compendium, journal page, and milestone progress.

Blacksmith
Old fellow who forged the crossbow and dagger and uses the anvil for augmentations using the beast's blood, and has descended from the blacksmiths that forged the sword and knife.

Craven
Some mysterious man that sits next to the campfire who currently only comes up with excuses to not enter the dungeon himself.

Seer
Magical bearer that seems to have randomly appeared in the homebase after the player has beaten their first ghost fight. They apparently want to lay the ghost's to rest by allowing the player to finish what they could not through attemping challenge runs.