Bosses

Bosses are the strongest enemies of each dungeon, they guard the entrance to the next floor; posing a serious threat to your survival. Large red double-doors signify each boss room's entrance, moving towards the center of the room will initiate the battle as the doors behind you are sealed. Once killed, the exit behind them will clear up revealing an upgrade, food consumable (if unlocked with Insight), and the entrance to the next dungeon. The doors behind you will also close permanently. Close to every boss room is a Shop where you can buy an prepare for the upcoming Boss.

''' Spoilers ahead! ''' (duh.)

Overgrown Gatehouse



 * King Slime
 * King Slime serves as one of two potential bosses of the Overgrown Gatehouse, appearing as a larger, brown version of a Mother Slime. It will move slowly towards the player, occasionally stopping to ready a charge attack. Each time the King Slime takes damage, it will spawn a normal Green Slime. However, in Hard Mode, it will spawn bullet slimes. The insight upgrade Shiney Slimey applies to the King Slime when hit.




 * Deranged Adventurer
 * Deranged Adventurer is the second boss of the Gatehouse, appearing as a large humanoid figure in tattered clothing. He wields a large wooden stick and swings it around erratically in an attempt to damage the player. After taking enough damage, the boss may momentarily stop and then leap into the air, slamming its weapon down and producing several lines of damaging spikes that travel along the floor from the impact.

Infested Dungeon
Doom Shroom


 * Doom Shroom is the only boss of the Infested Dungeon, a large red mushroom with glowing eyes and a red mouth. It attacks primarily by leaping into the air and launching red spores that explode into damaging clouds of gas on contact with anything. These can be deflected with a melee weapon. The boss may also stop and turn towards the player to perform a charge attack similar to that of the Slime King, although with considerably higher speed.

Forgotten Library
Rabid Bestiary


 * The Rabid Bestiary is the only boss of the Forgotten Library, a large blue book with a bright orange eye in its center. Its attacks follow a strict pattern; Initially, it fires lines of damaging energy at the player in either vertical, horizontal, or diagonal configurations. Damaging it will cause it to teleport to a different part of the arena, where it will resume firing at the player until damaged again. It teleports three times before becoming temporarily invincible, summoning a variety of enemies from the rest of the floor. Defeating these enemies will render the boss vulnerable again and prompts the pattern to repeat.

Luminous Mines
Elder Skeleton


 * The Elder Skeleton is the boss of the Luminous Mines, a large, red-eyed skeleton with large blackened chunks of its bones. It mainly attacks by throwing energy lines similar, although larger, to those of the Rabid Bestiary's. Periodically, it may teleport away and/or summon large trails spikes from its position in either an X pattern or a cross pattern.

The Beast's Cradle

 * The Beast
 * The titular boss of the Beast's Cradle and final boss of the early access version, the Beast is an enormous dark-grey and black creature that resides in the center of the floor. Its fight has several phases, each with its own attacks and obstacles.




 * The first phase of the fight begins as the Beast approaches the edge of the pit at the center of the boss room, accompanied by four small eyes that hang above it. These eyes fire lines of energy at the player at random, glowing momentarily before firing to indicate which one is attacking. Each has its own health pool and float above the reach of melee weapons, rendering the sword or dagger useless against them. Occasionally, the Beast will retreat into the back of the room with its eyes to avoid attacks, while summoning large pillars of damaging energy from the ground of the battlefield. Defeating all four eyes will prompt the Beast to teleport you away to one of the side halls of the floor, where the second phase begins.


 * The second phase of the fight initiates with the player being teleported inside a small alcove on the side of the floor. A larger chamber can be accessed from a hole in the floor here, which is filled with skull enemies similar to those found within the Luminous Mines. These skulls are considerably faster and smaller, but they can be defeated with a single melee strike. Navigating through the chamber will lead back to the central boss room, where the Beast will begin attacking the player directly. The boss will move around the room, stopping periodically to either fire a large barrage of damaging fire or lines of energy like those of the Elder Skeleton's. Dealing enough damage to the boss in this phase will teleport the player away again and initiate the third and final phase.


 * The third phase begins similarly to the second, with the player navigating through a different large chamber filled with flying skull enemies. After successfully navigating back to the boss room, the Beast will begin to teleport around the arena, momentarily turning to face the player before charging directly at them to deal damage. These charges can be parried with a melee strike. Dealing enough damage to the boss during this phase will prompt the Beast to flee upwards into the darkness and teleport the player outside, resulting in a successful escape from the dungeon.