The Ancient Dungeon

The Ancient Dungeon is procedurally generated based on a set of predefined rooms, and connected with corridors. Each room may contain monsters, traps, or other hazards such as pitfalls. There are also chests, pots, item pedestals, challenge rooms, merchants, and secret rooms which provide valuable upgrades and loot. Each floor generates according to a specific theme. Once unlocked, New Game Plus is an option for a high risk high reward adventurer.

Overgrown Gatehouse
The first floor shows an abundance of green vegetation and houses mostly organic-like plant monsters. Basic enemies like green slimes, standard wights (zombies) and bats.



Infested Dungeon
The second floor is well…infested with red mushrooms everywhere, where the slimes and wights explode on death. There are even exploding bulbs which grow on the walls and are seemingly camouflaged to catch the adventurer off guard.



Forgotten Library
The third floor has every corner teeming with knowledge as the numerous bookshelves line up near each other. With the enemies being more ‘magical’ as the previous enemies you might have seen with sentient floating books and crystal glass opponents that shoot lasers that you have to duck and dodge from.



Luminous Mines
The fourth floor (being patterned with grey and slightly black cracked surroundings) makes secret walls and secrets much harder to identify than usual. This is the final full-fledged floor, filled with the most difficult of enemies to fend off, from very fast skeletons and spike slimes to flying skulls and plant monsters that stick to the ceiling. Noticeably, this floor is illuminated with bright light blue crystals, which you can compare with the small crystal on the table next to the blacksmith.

Beast's Cradle
The child must be fed, prepare yourself...